Rogue Broker

A roguelike trading simulator for iPhone.

You are a freelance speculator on the wrong side of a loan shark, the Broker. Seven levels, three to five live trading days each, one escalating quota per level. Miss a payment and the run ends, but every run funds the next one.

Support

Questions, bugs and feedback all go to one place:

If you are reporting a bug, the two things that help most are what you were doing when it happened and what you expected instead. You can also use Report a bug in Settings, which writes the email for you and attaches the details of the run you were playing. You can read and edit all of it before it sends.

Common questions

Where is my progress stored? On your device, in the app's own storage. Data Cores, your trader, ranks, upgrades, achievements and run history are all in a save file that goes away when the app does. With iCloud sync on it also syncs to your own private iCloud, which the developer cannot read.

Can I turn the sound or haptics off? Yes, both, in Settings from the main menu. The same screen has nine colour schemes, and one of them is a light theme.

Is there any advertising or tracking? No. No ads, no analytics service, no attribution or crash-reporting SDK, and nothing that follows you anywhere. The app is built with one small open-source library that draws part of the interface; it collects no data and contacts no server, and the privacy policy names it. There is one switch, Share run data, which starts on if you installed through TestFlight and off if you downloaded the game from the App Store, and can be changed either way at any time. With it on, the game sends a record of how each run went: the net-worth curve, what you bought, how you traded, how it ended. That is what the difficulty gets tuned against. No name, no email, no device or advertising identifier, nothing you typed. The privacy policy lists every field, and turning the switch off deletes what it has kept.

What does it cost? The game is free to download and the first run is free to play. After that a single purchase unlocks it for good: one payment, no subscription, no ads. There is also an optional one-time pack of Data Cores for players who would rather not grind for them. Both purchases follow your Apple Account to a new phone, and Restore Purchases in Settings asks Apple again if anything goes missing.

Privacy

Privacy policy. The only thing this game ever sends the developer is run data, used for difficulty tuning, and it is a switch you control. It carries no name, no email, no device or advertising identifier and nothing you typed, though the policy is explicit that records are pseudonymous rather than strictly anonymous, and explains why. Payment details never reach the developer at all: purchases are handled by Apple.